Showing posts with label Allies. Show all posts
Showing posts with label Allies. Show all posts

Wednesday, 16 February 2011

Malifow?

A selection of completely random events that have been keeping me from Malifaux and Warmachine include:


So as you can see, I haven't completely wasted my time! I have 5 tigers and another platoon that I have painted up too, that will be staying with me in the mean time. The above (and more) can be found on ebay currently. My plan to fund my hobby through my hobby is working well, and I'd suggest it to any of you. The one thing I would be very careful about is this taking over your hobby. As Elazar and Andy could tell you, I've been really wanting to start painting my Malifaux crew, my Cryx force, my super secret project and quite possibly Dystopian wars! (The other two haven't given in on this last one, but I will work on it!). Now the point is, that as I've been painting all this FoW I had lying around I haven't been able to get onto the other fun stuff as I've felt like I HAD to get this all done to get it up on ebay. So although it's good to fund the hobby through the hobby, the act of funding the hobby becomes a hobby in itself which stops you having time for the hobby. Pretty obvious when you put it like that eh?

James.

Saturday, 5 February 2011

All your blog are belong to me!

Testing, testing 1...2...3...

It's worked! I've managed to guess his password, who'd have thought it would be "my_lover_is_davidhasselhoff". All that aside, I better post this before he gets back and realises! Where's he been anyway? I remember when he updated this thing at least once a week!

Well now I've hacked his system, I might as well tell you about me. I'm James, and I know Elazar in real life. I started my own blog recently, but it just doesn't have the followers, so I thought to myself, how can I reach people that clearly don't want to hear what I have to say? The answer? Hack Elazars blog of course!

Anyway it's been lacking in Fantasy goodness since Firestorm Berlin started up, in fact we're both yearning for more Malifaux (and Warmachine for me, I'm trying to convert him!). The FoW campaign is cool, and we both really love the system, but sometimes you just need outrageously weird stuff to throw on a table and have a laugh right?

So this Wednesday Myself, Elazar and the guy who introduced our local gaming club to Malifaux are all having a game. It's going to be Elazars Dreamer crew vs my Pandora crew vs Andy's Showgirls! What I thought we needed to take us into the game, was a little story setter, so without further ado!

Colette looked down into the deserted town. She was sure there had been movement a couple of seconds ago. Maybe the fading light was playing tricks? It had all started with that damned Guild officer. Her shows were attracting more and more of them every week, and although Colette enjoyed the success and wealth it brought, the Arcanist movement was dangerously close to being found out. The Guild officer had come to bring her flowers backstage, and walked in on Cassandra fixing up a mechanical dove, and had bolted afterwards before Colette could get a chance to talk to him. Now this idiot was going to spread the secrets of her show all over the damned town. This would spark interest in just how the show was performed, and that would bring more attention from the Guild than Colette needed. Given a few minutes with the man, Colette could convince him of anything, what the hell had he come all the way out here into the desert for anyway? At least it would give a chance for her to conduct her business with him away from prying eyes. Colette waved to her troupe, it was time to go. They began walking down the dusty hill track into the town...

On the other side of town, Pandora smiled as the Doppleganger returned. Candy giggled and looked up from the cat she was slowly dismembering on the floor.
"It's nearly time" said Pandora with a slight smile.

Cassandra was annoyed. She had been caught off guard by some idiot Guild lackey, and didn't really feel like being nice enough to just change his mind when they caught up to him. The sand rolled around them in the light evening breeze, somewhere in the town a shutter could be heard banging against it's frame. There was only one main road leading into the town and that was the direction they headed in. To call it a town was a bit of an extreme , it was more like two rows of buildings with a large road like gap running down the centre, but Cassandra had seen smaller settlements out here, and she paid it no thought.

Pandora quicky looked up, "Somethings wrong" she said to no one in particular. There was something else here, not just the Showgirls advancing into the town, something else, something....wrong.
Pandora looked over at Candy who was already staring down the road. "It's him"....

Colette saw the young woman and little girl standing at the end of the road. Overcome with a feeling of sorrow and grief, she knew immediately who it was and signed to the rest of her girls to stand ready. Pandora had obviously lured them here for some reason, and whatever the reason it couldn't be good.

Colette froze as a ball bounced past her. Where the hell had that come from? She looked from building to building, only now noticing something odd. The buildings weren't right, something about their geometry was off, nothing you could place a finger on, kind of like a dream....

Pandora started to walk towards the Showgirls standing in the street, the box in her hands screaming in her mind, it was too late to back down, she would have to fight here and hope for the best. Who knew what he would do when he arrived, but that wasn't a problem for now, she would take Colette and her girls down here, and if needed, him too....

As Colette and Pandora faced eachother in the street, neither of them making the first move, a door swung open in one of the buildings. Both women looked in equal surprise. Standing in the doorway was a little boy, hugging onto his blanket and dressed in a nightgown.

He walked as if floating into the middle of the street and smiled at the pair. "PlAy TiME?" he whispered.......

James.

Friday, 4 February 2011

Firestorm Berlin - 2 Days In To Turn 1

Our Firestorm Campaign for Flames of War has kicked off now at my gaming club. We've had two days worth of battles and the frontlines have already moved quite a bit. The Allies have pressed their advance and so far for this turn have won all of their battles. Hopefully that trend will be corrected on Day 3 of the battles for this Turn which will see the defence of Köln and SS Totenkopf attempting to break out of the 'Amsterdam Encirclement'.

Some pictures of the campaign map so far then:



The two Axis Firestorm Counters out in the sea represent those that have been destroyed and are now in the Reinforcement Pool waiting to re-enter play at the end of the turn. The SS breakout of the Amsterdam Encirclement will be the first game so far in the campaign to use the Out of Supply rule. The grey supply lines have to travel unbroken through friendly territories to keep an area in supply and since the Allies control both Zuid and Noord Holland Amsterdam is completely cut off. The potential results of being Out of Supply are quite interesting...

Morale Reduced: For the duration of the battle all Fearless platoons count as Confident, Confident platoons counts as Reluctant and Reluctant Platoons only pass a Motivation Test on a roll of a 6
Strength Reduced - Before adding Firestorm Counters to your force you must reduce the size of your force by 20% e.g. if you would have fielded a 1500pt force, you now have only 1200pts for the battle. Firestorm troops are not affected by this and are chosen as normal in addition to the adjusted army points total.
No Effect - The boring result
Fight To The Death - For the duration of the battle all Reluctant platoons count as Confident, Confident platoons count as Fearless and Fearless platoons pass all Motivation Tests on a roll of 2+

Obviously, I'd love to see a Fight To The Death result as the men of SS Totenkopf accept their fates and launch their attack. I'm sure the Allies are hoping for Morale or Strength reduced...

Campaign map made with a great deal of assistance from the awesome Battle Chronicler software!

Monday, 17 January 2011

Firestorm Berlin - Flames of War Campaign

My Firestorm Berlin Flames of War Campaign is ready to get started at my gaming club. We've got a mini-tournament this weekend and then following hot on the heels of that will be the opening of the campaign. I posted a picture of the map previously. This latest one shows the positioning of the Firestorm Counters etc at the start of Turn 1 ready for us to make a right mess of everything!


 
Firestorm Campaign Map - Tokens added using the awesome Battle Chronicler software!

So what are Firestorm Counters you're probably asking? Well, the Battlefront Firestorm Campaign boxes contain plastic minis to represent Firestorm Units in the campaign. These are support platoons that are added on in addition to the army fighting in the campaign. These are great but one thing I wanted to do with this campaign was to keep all the admin side of it online on my wargaming club's forums. I also wanted to open up the choice as to what was in support a bit more, so instead of a counter representing a specific load-out of a platoon I wanted it to represent an additional 300pts of support platoons that can be taken. I also opened this up so that they could be any Support Platoons for the respective sides from Fortress Europe or from the Intelligence Briefing being used by that player. This still gave you the chance to use units in the campaign that you might not normally get the chance to. Up to two Firestorm counters can be used in a battle so you have the chance to seriously overload your forces in an assault on a key area etc. They'll certainly make things very interesting!

Another little tweak I've made is to limit the German players to only being allowed to take Sporadic Air Support in their lists to represent Allied Air Superiority at this point of the war. Also, Allied players that take Air Support can make Fighter Interceptions on a roll of 5 or 6 and not just 6s. The campaign is slightly weighted towards the allies as they were obviously the eventual winners. This is much the same in the Battlefront Firestorm Campaigns. Especially in Bagration where the Soviet forces have a huge numerical advantage over the German forces to really capture the feel of that constant desperate withdrawal and I wanted to keep a similar under the kosh feel for the Axis players at my gaming club (that's me included see, so I wasn't just being mean!)

I'll be keeping a log of the campaigns progress here on The Glorious Works for anyone that is interested!

Wednesday, 22 December 2010

Firestorm Berlin Campaign Map

Well it's taken a bit of work but I finally have my Flames of War campaign map drawn up!


Now all that's left to do is make up all the counters etc and we can get things underway!

Monday, 20 December 2010

Flames of War Campaign - Firestorm Berlin

Currently working on a Flames of War Campaign that I'm calling Firestorm Berlin. It's going to use the Firestorm rules from the Bagration and Market Garden box sets with some tweaks of my own to make it work for me and my gaming club.

One thing I'm changing is swapping the set Firestorm troops for generic counters. There are two reasons for this change. One is to make it a lot easier for me to represent the custom map in digital format. The second is to make it easier for my group to game. Instead, each counter will count as a set number of points chosen as 'free' support platoon from Fortress Europe. This way, the players can squeeze something extra into their list without having to buy models specifically for that purpose. It increases the flexibility and potential fun of the campaign for everyone.

The campaign starts in December 1944 with the front lines set as they were before the commencement of the Ardennes Offensive. This seemed a great point at which to start as across the map of France, the Netherlands, Belgium, Germany etc. things are fairly even. The allies are going to have the advantage to represent the fact that they were on the offensive at this point.

I'm going to have a few more posts about this and go into greater detail soon. The map will be finished shortly and once the campaign is underway I'll be posting reports up on here to show it's progress. I'll also make the rules sections that I write available for others to use but for obvious reasons Battlefront Firestorm rules will not be appearing on here!