Been a while since there's been any actual hobby on here! At the moment I'm working on a few 40k armies that go in tandem with one another. They are:
A Dark Eldar army - The Kabal of the Murderous Refrain.
A Craftworld Eldar army - The Felbrineth Kindred of Craftworld Rilynstra
An Eldar Cosair army - The Empyreal Reavers
I've got some fluff worked out to link them all together and as the various projects progress I'll share some snippets of that. To start off with though I have a few WIP pictures of my Archon's second in command that I'm working on at the moment. His name is Indolas Kallixian Hierarch of the Kabal of the Murderous Refrain.
Lots of work to go on him obviously!
I've also written some background about the Kabal:
Nim’ileth broods over a nodal point in the webway. The traffic passing
through has seen Nim’ileth swell from the palace of a self-aggrandising
Eldar Lord before the fall to a multi-levelled sprawl. Numerous docks
line the spires and around this hub of Eldar activity a small city has
Nim’ileth was once a chaotic neutral ground for the disparate
lines of the Eldar a race, a semblance of order prevails now under the
watch of the Kabal of the Murderous Refrain. Theft and murder are rife
but little more could be expected of a den of corsairs and raiders,
however the Kabal of the Murderous Refrain are swift in putting down any
activities that damage their profit or threaten their hold on
Nim’ileth. All of the Pleasure Houses and bars, traders and stores
provide a cut to the Kabal whether in the form of goods or information.
Likewise those ships that travel through and the outcasts and corsairs
that are drawn to Nim’ileth all pay the Kabal’s toll and even those of
Commorragh that pass through must pay their way.
Such power that
is held by the Kabal of the Murderous Refrain is eyed jealously by the
smaller Kabals of Commorragh and those that are outcast or exiled whilst
the real power players have little interest in Nim’ileth whilst it has
no impact on their own scheming, indeed most look upon the nodal port
with either disinterest or outright disdain so far is it from the power
games of the Dark City. But those that move against them quickly learn
that the Kabal of the Murderous Refrain is not lax in enforcing its
control and that the riches passing through their hands have been used
to ensure they are equipped to defend what is theirs for their Archon -
Lady Alithrae Kallixian guards her power jealously against the ambitions
of those around her and those who would see her Kabal destroyed.
Alithrae’s rise to power began with the death of her father. A death
met upon her own envenomed swords. Her father, Marquis of the noble
House Kallixian, had ruled over a small pocket realm slaved to the city
of Commorragh when Asdrubael Vect rose to power. Resisting the designs
of the self-proclaimed Tyrant of Commorragh the Marquis had become
embroiled in a bloody conflict with the Kabals allied to Vect. Thebattle
was costly bleeding House Kallixian of the last vestiges of its true
power but where her father was stubborn and inflexible, Alithrae was
adaptable and utterly ruthless. All she saw was her inheritance being
surrendered step by inevitable step. There was no future in resisting
Vect, stronger Houses than Kallixian had already fallen victim to his
meteoric rise and his power grew with each new subrealm conquered from
In a swift and decisive blow Alithrae and her
supporters murdered the Marquis and cut down any that stood to oppose
her succession. Alithrae herself went to Vect and of her father’s
satellite realm she made a gift to the Overlord. From the ashes of House
Kallixian rose the Kabal of the Murderous Refrain. Whilst Alithrae held
sway over a Kabal of her own her power had been bought at the cost of
all her holdings but Alithrae’s ambitions lay further afield than the
Dark City. She knew Vect would only allow a Scion of House Kallixian to
survive whilst she was an irrelevance. She’s never gain any real power
there as to do so would be to invite a score of daggers to her throat.
House Kallixian maintained a modest fleet of ships and it was to these
that Lady Alithrae took. Taking her leave of Commorragh the Kabal of the
Murderous Refrain set out into the sea of stars.
An age of piracy
followed, preying on the fledgling races of the galaxy to great profit
but Lady Alithrae’s name only next appeared in the whisperings of
Commorragh when the story spread of her having seized Nim’ileth.
Alithrae herself rarely returns to Commorragh, when she does so her stay
is short and often shrouded in secrecy but the vessels of the Kabals
move between the Dark City and Nim’ileth regularly; carrying goods,
information and tribute.
High in the spires of the palace of
Nim’ileth lies the jewel in the Kabal of the Murderous Refrain’s crown.
The Choir, more than anything else the Kabal of the Murderous Refrain
possesses, inspires jealous whisperings in Commorragh. Created by the
rogue genius Milengeth at the behest of Lady Alithrae. The Choir is a
thing of terrible splendour. Concentric circles of cribs restrain row
upon row of slaves beneath an array of torture equipment. Each of the
slaves has been honoured by the touch of Milengeth’s scalpels, having
been the subject of the rogue haemonculus’ surgeries. Their vocal chords
are all modified so that they can produce only one perfect note and
nothing more. Different slave stock are selected for the natural timbre
and tone that their forms provide and then modified to fit the Choir’s
At the touch of a button the subject is wracked with
torturous energy from the array above their heads and an amplifier
activated to magnify their screams, now at the perfect pitch following
the Haemonculus’ ‘tuning’ surgeries. Like a maniacal pianist the
Haemonculus moves from button to button blending the screams of his
victims into a symphony of pain. When a ‘note’ in the choirc is burnt
out another slave will undergo the necessary surgeries to replace them.
Milengeth is the genius behind the creation of this vile device it was
Lady Alithrae that commissioned the Haemonculus’ magnum opus and it is
she who basks in the symphony of music and pain that it produces –
enervating her and those she honours by inviting them to enjoy a
Recently accepted delivery of the first wave of the Craftworld army too:
Lots to be getting on with! Expect further updates soon!
HeroClix: Irma – TMNT Ally & Villain - [image: HeroClix: Irma – TMNT Ally & Villain] Check out what the versatile character can offer your team. In the 1987 animated series she was a klutzy Ch...