Thursday, 28 January 2010

Completed Beastman Foe-render

I think the Foe-render is finished now but I get the feeling I've missed something obvious!

I've just spotted the slight smudge of yellow around the eye and have gone back over that with the flesh colour.

Now I have lots to do for The Storm God as well as a few other side projects. No rest for the wicked. Will come back to the rest of the Beastmen soon enough though!

Vilitch The Curseling

I've started working on a Vilitch The Curseling mini. Obviously this isn't for my mono-slaanesh army but is just me dabbling with doing something different and most likely he will end up on ebay when finished!

Here's a reference picture of Vilitch.

Image property of Gamesworkshop

So I've made a quick mock up of Thomin (Vilitch's bigger, stronger brother who he is now conjoined with).

I've got lots and lots and lots to do with him but thought I'd start logging my work on him from this stage on! I'll be using the head from this Chaos Sorcerer as Vilitch's and then a lot of the rest will be sculpted by myself.

Wednesday, 20 January 2010

Foe-render More WIP

Done a little bit more of the Foe-render, just the horns and hooves.

I'm not sure on the horns though. They just didn't seem to come out right so I think I might be redoing them later on.

Thursday, 14 January 2010

Foe-render WIP

The current state of things...

I went back and put some GS in the gap on the neck in the previous photos and have added another highlight to the skin. Started on the fur. Need to try and give it some more colour definition now then I'll move onto the horns and hooves! I might well have this one finished without having to do an all-nighter just before the painting competition! A first!

Warhammer 39,999 asked how I painted the flesh colour so here's a quick explanation.
Basecoat of Dark Flesh.
Then a 70/30 mix of Dark Flesh and Tallarn Flesh everywhere except the deeper recesses.
Then a 50/50 mix of Dark Flesh and Tallarn Flesh to blend the recesses into the rest of the flesh a bit more.
Then it's just Tallarn Flesh.
Then a highlight of 50/50 Tallarn Flesh and Bleached Bone

Wednesday, 13 January 2010

Foe-render WIP

Made a start on the Foe-renders skin last night. Got two more highlight layers to do then I'll make a start on the fur.

Will try and add a bit of texture to the throat with the highlights I think. Will possibly need a wash to smooth over a few bits as well but not sure yet, trying to get a natural blend to the colours as much as I can for the minute.

Tuesday, 12 January 2010

The Storm God, Scenery, Foe-render and beginnings of an Elazar conversion!

Been a little bit since my last update but I have been very busy. Here are some pics of what I've managed in between.

I finished the Fortified Manor House I had been painting. Sadly I didn't manage to get any good pics of it before returning it to my gaming club but I did get the following (not particularly great) two.

I finished the green stuff work on the Foe-render last night. Will start painting him tonight. Thoughts and feedback appreciated as ever

I've just spotted the mould line on the beard so that's gone! I haven't decided quite what to do with his base yet so I'm hoping inspiration will strike whilst I'm painting him!

I've also been working on a few other conversions. I started on a rough idea for Elazar himself.

The head is going though. I've tried a couple of different things to make the deceiver's head less ugly but it just looks ridiculous. Back to the drawing board on that.
I'm still not entirely convinced by it all though. Seemed like a good idea at the time but I'm just not feeling it with this one at the minute. Maybe when I get the head right I'll be happier with it...
The rest of the Pegasus Knight kit has given me some interesting ideas for other minis though!

I also have some more fluff from the players in The Storm God campaign.
First up Brian with some background for his Empire army:


The door to the Gunners Daughter Tavern swung open, the sudden fresh air swirling the smoke from a dozen pipes and the moist heat from the logs burning in the grate. Honveii, Warrior Priest of Sigmar glanced over at the figure that entered "It looks like things did not go well at the meeting of the Engineers Council. too bad for Sigmar and the Empire" he said quietly to his companion, who glanced up at the priests words and seeing the figure at the doorway, raised his hand and his voice "Over here, we saved you a seat by the fire!" the cloaked figure at the door swung it closed behind him with no little force as if to seal the tavern against whatever vexed him. As the figure slung himself into the offered chair, the priest pushed a flagon of the fiery Nuln spirits across the table. "This will warm you and if, as I surmise, things have not gone well, ease some of the anger you feel."
"No things did not go well with the Engineers Council, they refused to fund my research into weapons development! They say the monies are better spent on tried and trusted weapons....Tried and trusted, some of our designs are hundreds of years old...." his voice trailed off as he drank from his tankard "I lost my temper" he admitted "I stated that I, Cerdic the Black, would find the monies elsewhere if they were too Miserly, Pinch-pocketed, Hidebound and Blind to see that my ideas would be of service to the Empire." Cerdic sighed and rested is head on his hands.....
"Wish I could help you, as you have often helped me, but a Captain of the Empire, even one who's father is a count, has too small a purse for weapons research!" said Karel, the third member of the group, "but when he set me up with the training and appointment as a Kaptain of Knights he told me it was sink or swim time, not that I blame him, he did well by me as one born the wrong side of the blanket. And when Last he wrote he said he has heard glowing reports of my growing skill and was proud of me."
the Priest raised his eyes to the ceiling and spoke quietly as if musing to himself "Word has come down to my chapter house from our brethren in the north, It would seem that Chaos is stirring and the old stories of the crown of Arnaldo are doing the rounds again. It is said that crown was made from the purest gold and decorated with the most prized gems and also that it was magical in nature. " the priest paused and looked at his two companions " I have been placed with a unit of spearmen and their detachments, we are to move to the border ready for deployment in the coming campaign, If say we were to encounter an engineer going our way we would be surprised if he did not travel with us for safety, and if we were to have an escort of knights under a proved Kaptain in war, we would, quite naturally place ourselves under his command, and war, being full of the unexpected......" He glanced at his two now cheerful companions
"I think the engineer would have a Hellblaster in tow, and escort of pistoleer's, I know a sargeant that owes me several large favours" grinned Cerdic
"my my" murmured Karel urbanely "I always wanted to be a General."
"so we are agreed then" said the priest and he raised his voice and tankard " For Sigmar and the Empire!" Two tankards and two voices joined his "FOR SIGMAR AND THE EMPIRE!".


Then Mark with background for his Warriors of Chaos:


Lady Herner looked out of the window for the hundreth time. The night was moonless and lit by distant lightning. A bad omen in these cursed lands. Living at the edge of the empire the forces of magic and evil were stronger than that of the southern lands.
She had been unable to sleep and had come back downstairs to tend the fire, from the window see could see no other light in the village, they were blistfully asleep, something that had alauded her for the last two nights. It was almost as if she could feel something approaching. Those stories in the Tavern hadnt helped. Some begger kept going on about maruaders and some Chaos Crown buried in the woods. She had never put pay in these cheap fireplace stories much heed but they amused the locals well enough. However as he looked out the window she couldnt help but feel cold, and aggitated.

Another flash of lightning, for a split second the world turned an icy blue. There in the wood line, a shape, or was it? She could of sworn she saw a knight. She strained her eyes but nothing. No alarms from the watchtower all must be well. She looked up at the watchtower the small lantern still burned. Another flash and she lept back. In the ligntning she had seen the tower lit up, two bodies hung from its side, a horrible rune written on the side of it. She screamed and dove under the table.

Her family above her rose shoting in the dark, calling her name, she cared not for their concern all she could her was the sound of rusting armour from outside her front door.


The campaign will be starting 21st March so I have until then to get everything sorted. Will be a challenge as I've given myself quite a bit to do. Will post more soon!

Monday, 4 January 2010

Quick WIP Shots

I did a mock up for one of the Ungors in my Beastmen army. Still needs tidying up etc but wanted to see how the mini would look built.

Going to greenstuff some fur onto the upper arms etc to make the arm seem more like its meant to be there but it seems to be a quick and easy solution to the problem of arming the Ungors with short bows! Ignore the base size, by all accounts that's going to switch to 20mm so he isn't stuck down yet!

Also done a tiny bit more work on Aaracturious The Storm God...

I've been working on another mini as well but he's refusing to photograph well so you'll have to wait and see him at another point!

Sunday, 3 January 2010

The Storm God - The Rules

'The Storm God' is going to be a small narrative campaign. It's going to be 3 games in length. The 3 games will be different scenarios and will be different from the standard Pitched Battle way of playing Warhammer.
The armies are heading north into the chaos wastes to hunt down and slay the legendary Shaggoth Aaracturious and to claim King Arnaldo's crown. Their motives may be for their own wealth, glory or power or maybe they're pure of heart and seek to do these things only to rid the world of a great evil and to regain a relic of the past.


Two big rules:
This is a story based campaign. That means words such as 'balance' and 'win' are now dirty words. The scenarios will hopefully help balance things out where there are problems but ultimately the main idea here is to have fun.

The campaign is character based and driven. The characters that people use will have to have their own name. (This also means no special characters of any sort). The name doesn't have to be anything fancy but this campaign is about these (anti) heroic personalities.

Army Rules:
Each player pics a 1000pt army with the following exceptions:
Only 250pts can be spent on characters.
Only 750 pts can be spent on the rest of the army. 2+ Core, 0-3 Special, 0-1 Rare.
No magic items are allowed. No runic items are allowed. Nothing that is bought from your magic items points allowance normally is allowed e.g. Virtues, Spites, Scavenge Pile etc.
No Daemonic Gifts, Gifts of Khaine, Vampiric Powers, Gifts of Chaos etc.
No Special characters
Marks of Chaos, Vows, Kindreds etc. are allowed.
Mounts are allowed. If they count as an additional Hero choice etc. then this rule still applies and the cost of the mount comes from the 250pt maximum allowance on characters. Please remember mounted characters require an alternate on foot model for one of the scenarios.

Campaign Rules:

I'm not going to insist on painted minis. However, I would love it if everyone could make the effort to have their characters painted at least. It's not essential though so don't feel that you have to...

Wizards will roll for spells at the beginning of the campaign and keep these spells for all 3 scenarios.

Characters will gain experience as the campaign progresses. Characters will gain:

5 pts for surviving a scenario.
5 pts for killing a unit champion
10pts for killing a rival character
10pts for killing a large target
10pts for the winning general of a scenario

There will be other bonus experience points linked with a scenario and these will be explained in the scenario rules.

Everytime a character gains 10 experience points he will get to roll on the improvement chart below.
Roll a D6

1. +1 Ws
2. +1 S
3. +1 A
4. +1 Ld
5. +1 T
6. +1 W

A character can only get each improvement once, doubles should be re-rolled.

Wizards can instead choose to continue their study of the sorcerous arts. Before they roll on the improvement chart they can choose one of the three options below.
Great Scholar: The Wizard can roll a new spell. This should be of the Lore from which he rolled for his initial spell(s).
Great Caster: All of the Wizard's casting rolls are at +1
Great Protector: All of the Wizard's dispel rolls are at +1
Once an improvement has been picked the Wizard must roll on the D6 Improvement chart. The number rolled is the improvement that the Wizard skill is replacing. If this number is rolled again should then the Wizard should re-roll as he has already had this improvement.
Each Wizard Skill can only be picked once per character.

Warriors can instead choose to hone their martial skills. Before they roll on the improvement chart they can choose one of the three options below.
Great Attacker: The character's to hit rolls are at +1
Great Defender: The character's armour save is improved by 1.
Great Leader: All friendly units within 6" can use the characters leadership for psychology tests as if he were the army general. If the character is the army general then his leadership range is improved to 18"
Once an improvement has been picked the Warrior must roll on the D6 Improvement chart. The number rolled is the improvement that the Warrior skill is replacing. If this number is rolled again should then the Warrior should re-roll as he has already had this improvement.
Each Warrior Skill can only be picked once per character.

The campaign winner is the player in control of King Arnaldo's Crown at the end of the campaign.