Showing posts with label Tournament. Show all posts
Showing posts with label Tournament. Show all posts

Monday, 5 July 2010

40K Tournament 28th & 29th August - NAG 25th Anniversary

There are still tickets left for this, see below if you're interested!



Date: 28th-29th August, 2010
Venue: St Cuthberts Church Hall, Blyth, Northumberland
Details: To celebrate their 25th anniversary, the Northumbrian Adventurer's Guild gaming club invite you to their two-day Warhammer 40,000 tournament. You will need to be a member of a GCN gaming club to enter, and will need a 1500 point army to play in six games over the course of the weekend. Places are extremely limited and can be resolved on a first come, first served basis. Tournament packs can be downloaded from the club website.
Tickets: Tickets cost £15 per player and include a free buffet on both days.
Contact: Steven 'Patch' Patchett - patch303030@yahoo.co.uk
Website: http://anythingbutaone.com


The tournament pack can be found here

Friday, 2 July 2010

The Gorewing - Murder-Squad Nuthor

I've got my first game on Sunday against Space Wolves. Need to learn to play for the tournament!
So I've been busy assembling the Gorewing so that they might murder and make offerings of the Space Wolves' skulls to The Blood God's Throne!


Brother-Slaughterer Dakburn




Brother-Slaughterer Ikar




Brother-Slaughterer Randar




Murder-Squad Nuthor
(Brother-Slaughterers Nuthor, Ikar, Randar, Dakburn and Markard)




I figure Nuthor and Vilan wielding the biggest baddest weapons would have made themselves the leaders of the separate squads. Who's going to argue with the guy with a bank of missiles on his shoulders!
Oh, Ikar's counts as Frost Blade is made from two of the Forge World chain axes stuck together. These all need some tidying up and green stuff work but I'm just getting ready for the tabletop for now. I'll do the nitty gritty bits when I get closer to painting them!

Wednesday, 23 June 2010

WIP Land Raider Crusader

It's not looking like much at the minute, just a big red box but now I've blocked in all the red (felt like it took forever) I should be able to progress with this. Plan is to have it finished on Sunday.



I'll have the second one to paint for a fortnight later. Will try and get all the other minis built in between so that I can start getting some practice games in for the tournament in August

Sunday, 6 June 2010

Tale of 40k Tournament Painters

The Northumbrian Adventurers Guild 25th Anniversary 40k Tournament is on 28th and 29th June. You need a fully painted 1500pt army to enter. Myself and a few others who plan on entering the tournament are doing a painting Tale to prepare our armies for this event. There's a deadline every fortnight and you have to paint 250pts for each deadline. The first deadline is 13th June.

This is my painting plan for the tale.

Deadline 1 - 13th June
Slaughter-Lord Kaldor Foe-render - Logan Grimnar 275pts (PAINTED)

Deadline 2 - 27th June
Land Raider Crusader - w/ Multi-Melta 260pts

Deadline 3 - 11th July
Land Raider (Godhammer) - w/ Multi-Melta 260pts

Deadline 4 - 25th July
Rogoth The Berzerker - Lone Wolf Terminator w/ Dual Chainfists & 2 Wolves 105pts
Zakarn The Frenzied - Lone Wolf Terminator w/ Frost Axe, Storm Shield, Melta-Bombs & 2 Wolves 105pts

Deadline 5 - 8th August
Brother-Slaughterer Nuthor - Terminator w/ Cylcone Missile Launcher, Storm Bolter & Wolf Claw 68pts
Brother-Slaughterer Markard - Terminator w/ Storm Bolter & Chainfist 48pts
Brother-Slaughterer Ikar - Terminator w/ Combi-Melta & Frost Axe 48pts
Brother-Slaughterer Dakburn - Terminator w/ Combi-Melta & Wolf Claw 43pts
Brother-Slaughterer Randar - Terminator w/2 Wolf Claws 48pts

Deadline 6 - 22nd August
Brother-Slaughterer Vilan - Terminator w/ Assault Cannon & Wolf Claw 68pts
Brother-Slaughterer Cardon - Terminator w/ Combi-Melta & Wolf Claw 43pts
Brother-Slaughterer Colthan - Terminator w/ Combi-Melta & Frost Axe 48pts
Brother-Slaughterer Suktor - Terminator w/ Storm Bolter & Wolf Claw 38pts
Brother-Slaugherer Halmar - Terminator w/ Storm Bolter & Power Fist 43pts

This means that in theory I'll be finished with a week to spare which will allow me time to finish off any remaining bits and sort out the display board if it's not already done for then. I will of course be bringing picture updates for each of these deadlines and hopefully get the chance to showcase everybody else's hard work too!

Tuesday, 1 June 2010

Grey Hunters Commission & Early WIP Shot Of Zakarn The Frenzied

Poor, poor pictures of how these were. I've done a bit more since and will get the rest done over the next few days.

Image

Image

Image

I think the Inquisition need to have a word with the Space Puppies about their flagrant disregard for health and safety though. Painting that many eyes made my eyes go squiffy! If only they wore their battle helms like the safety conscious Ultramarines!

Took a break from painting to start putting together another mini for this. Didn't have anywhere near enough time to think about anything other than washing the Land Raider sprues so made a start on Zakarn The Frenzied the second of my counts as Lone Wolves.

He'll be getting a Chain Axe in his right hand when I get it and then I'll be adding some Khornate decoration to him.



Also, took my kids shopping for my father's day present. Well, we sorted their grandad's so then it was clear that I deserved something.

Image

These are absolutely awesome! They'll hopefully look great on the display board I'm making for the Gorewing army for the tournament in August.

Saturday, 29 May 2010

Warhammer 40,000 Tournament - Northumbrian Adventurers Guild



Date: 28th-29th August, 2010
Venue: St Cuthberts Church Hall, Blyth, Northumberland
Details: To celebrate their 25th anniversary, the Northumbrian Adventurer's Guild gaming club invite you to their two-day Warhammer 40,000 tournament. You will need to be a member of a GCN gaming club to enter, and will need a 1500 point army to play in six games over the course of the weekend. Places are extremely limited and can be resolved on a first come, first served basis. Tournament packs can be downloaded from the club website.
Tickets: Tickets cost £15 per player and include a free buffet on both days.
Contact: Steven 'Patch' Patchett - patch303030@yahoo.co.uk
Website: http://anythingbutaone.com


The tournament pack can be found here

Friday, 4 December 2009

Painting Competition & Warhammer Doubles Tournament

Painting Competition

There were 3 Categories for this:
Warhammer 40,000
Warhammer Fantasy
Youngbloods

The WFB and 40k categories required you to paint either vehicle, war-machines monstrous creature or a mounted character. The Youngbloods had to paint a single mini. Pictures courtesy of Patch.

40k

Winner - Malzeth



Runners Up

Slackman


One


Buzz


Fantasy

Winner - Elazar



Runners Up

Patch


Kevin


Andrew


Skippy


Youngbloods

Winner - Jack



Lots of great looking minis in the end. There were more than these but this is all the pictures I've been able to pinch so far, if I get any more I'll add them up. Was really proud of my son Jack for winning the youngbloods. He did great for his first properly painted mini too!

Fantasy Doubles Tournament

Going to do 10 points on this.

First game vs. Bretonnians - Massacre Against

  1. Steam Tank! Didn't really have a great deal in our army that could deal with the steam tank. Luckily for us it was largely ineffective. It turned out that my two units of Warhounds kept it tied in combat for 3 or 4 turns. Still not sure how they both passed their terror tests when they were miles away from the army general. Would have loved to have had my Dragon Ogres to charge at this thing.
  2. Orcs and Goblins are unreliable! I know that's not news but it's a recurring theme on these points. Our overall army strategy was faulted on this point. It relied on Jack's O&Gs being the main line of the army and keeping things busy so my cavalry could cause problems on the flainks. Sadly squabbling results etc meant that the battleline became very staggered and the Bretonnian and Empire cavalry were able to deal with the infantry units one at a time with a few combined charges.
  3. A unit of Pegasus Knights kept the Chaos Knights marchblocked for the first part of the game. I sent the Marauder Horsemen to make use of their throwing axes against them so that I could continue with my plan of sending the knights up the steam tank's flank. However I really should I have just charged Endika in to combat. He could have pinned them in place for the Horsemen to charge the next turn if they were needed. In the end my Chaos Knights got blocked off by the Warhounds who I hadn't expected to pass their terror tests so went after the Pegasus Knights and wiped them out.
  4. The Chaos Knights once they got into combat were as expected very effective. The were able to break the Empire Knights (which re-captured the Goblins standards!) and with the Rapturous Standard they were able to get Insane Courage a few times against the static res. heavy unit of Bretonnian Knights that charged their flank.
  5. The Fanatics caused the death of 1 Empire Knight in this game.
Second game vs Ogres and Khorne Daemons - Massacre Against

  1. Again the Orcs and Goblins when relied upon couldn't hold their lines and so were able to be picked off although not quite as easily as the cavalry army had previously. My Chaos Cavalry managed to go up the flank so they could get behind the opponents army but when the Orcs and Goblins were beaten quite early the enemy were able to turn to face the Knights before they were able to do anything and the Knights were charged by a unit of Bulls. The Knights quickly dispatched the Ogres but after this they had to be very cautious about the fights they picked.
  2. A unit of 50 Bloodletters including Skulltaker spent most of the game out of combat for our opponents. The turn they were in combat they broke the Orcs after killing the Big Boss. Without anything to help against these I didn't dare charge Endika and the Marauder Horsemen into these without and so spent the game harrassing them with throwing axes and blood curdling roar but didn't really cause much of an impact against those pesky ward saves. Took a rank or two off but with a unit that big it didn't matter a great deal!
  3. The Leadbelchers decimated the Forest Goblin unit and the other two Goblin units panicked at different points of the game and ran away. The only thing Goblins can be trusted to do is flee. This meant the Ogres and the big infantry block were able to turn and face my Chaos Knights. This stopped the Knights from having any juicy charge targets and I also have to admit to being far too over cautious by this point. Really I should have just taken a risk with both cavalry units as the game was lost anyway.
  4. The Fanatics killed 1 Bloodletter in this game. They really did nothing to help in either game and my son has a real ability to throw doubles for them!
  5. Both games were good fun despite the rather awful results. In the end we finished second from bottom. It seems to be my tournament finishing position of choice at the minute! Learnt a lot from the games though and will certainly rethink the armies a lot if there's another doubles tournament!